Claim the Abandoned Laboratory near Lone House on your way. Cast Protection from Acid (Communal) before venturing further into the swamp. If you read his letter, you know what common sense tells you anyway: there is no such thing. Heal him rather than finishing him off. A Score to Settle You have to find the Ruined Watchtower to the left of the fortress and go there. Continue west and kill a group of wolves. Return to the main path and continue south. To the left of your fortress, there is a Ford Across the Skunk River location. You can pick up an errand, Feather Tokens, there. However, having seen what became of his colleagues, you can reason with him anyway, making him realise that the voice in his head is not Nethys after all. Start making your way west along the shoreline. When they're dead, you'll have a tricky series of speech checks (DC30). If you had Jazon escort you to meet Hargulka, this can end peacefully. If you are unable to recruit him, you can murder him. Speak to the Old Beldame and ask about the lost child (remember him?). See here for the complete list of tasks and their rewards. The quest is completed. If you didn't meet him, you can make speech checks or offer a bribe of five rations to gain entrance to the village. Stick this on Kalikke if you're using her, otherwise Octavia could use the extra boost so that she doesn't get fatigued so readily. Report to Bokken and tell him that the wererat died. Back in the previous room, there is a nook in the far wall with a Torag's Pendant and some scrolls. Talk to him to begin this quest. This leads to an illustrated book episode. June 29, 2022; creative careers quiz; ken thompson net worth unix You can question the girl and ask her about the "wanderer" who warned them that Jaethal was after them. During the operation on the woman to remove her seed, you can ask bartholomew to drop by and the game then tells you "the mad sadistic mage bartholomew is here for some reason"