Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. Zidane's bases, as an example, are 23 Spd, 21 Str, 18 Mag, 23 Spr and 18 MSt. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. FINAL FANTASY IX. A character gains a bonus to Defense equal to 1/2 of his Vitality. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … The only way to boost stats permanently is by leveling up. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. Each Paradigm Pack monster has only one role that is developed via expending materials. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. Hail to the King achievement in Final Fantasy IX: Jump rope 1000 times without tripping and obtain King of Jump Rope - worth 60 Gamerscore This latest installment features highly detailed characters, vehicles, and environments, and breathtaking cinema-graphics. Select the character whose stats you want to optimize: Amarant Dagger Eiko Eiko (with Marcus glitch) Freya Quina (magic-oriented) Quina (strength-oriented) Steiner Vivi Zidane. The gameplay is solid, the story and the characters are a true throwback to previous Final Fantasy games. Enemies also tend to have a lot of MP, making MP-removing strategies cumbersome of not inefficient. Ingredients for Str Up, Vit Up, and HP Up can be farmed much more efficiently near the end of the game by repeatedly modding rare cards and winning them back from members of the Card Club on the Ragnarok. Speed works differently; each unit has a percentage chance for their speed to rise by 0.25 points when they level up. Cure gets 2 points with every use. A party member's Spirit is determined as follows: in which Spirit Bonus is increased by any equipment that boosts Spirit that was equipped on level up (if equipment gives 3 extra Spirit, then 3 will be added to the Spirit Bonus on level up) and automatically by 1 each level.[1]. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. There are two types of nodes: small and large. Almost all classes have the same growth after class change. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. Every character has their unique pre-programmed stat growth. Naturally, Atomos199's guide discusses stat maxing significantly and in detail sufficient to achieve any of … The player may reassign already spent points by using one copy of the "Keeper's Hymn" item. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. Stat values can be changed by equipping certain accessories or Garment Grids. Each job has a specific stat growth. Final Fantasy IX-0: Alexander Edition (also known as Final Fantasy IX Type-0) is a non-profit fan-made game for Final Fantasy IX PC release developed by Team Zodiac. Sure. The Spirit stat affects various chances of a character's abilities. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" … Some of the best stat-boosting equipment is only available on Disc 4, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability … The robot class produce the second highest HP and the cap for all characters is 1195 HP. In The Zodiac Age versions the player can choose two boards for each character. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. The jobs have stat modifiers and penalties, but are tied to the job in question and disappear upon changing jobs. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. Being suboptimal end game is going to drive me up the wall, I quit my playthrough of FF8 years ago because I … The level stat is included in most damage formulas, meaning it along with Strength and Attack directly affect the physical damage dealt, while it and Magic directly affect magic damage dealt. Stat growth refers to the permanent improvement of the stats of the player characters. Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. Take your favorite fandoms with you and never miss a beat. Every 4 job levels gained adds +1% to a character's Accuracy. While character stats are already highly customizable with the junction system, these changes are not permanent. FF9.2.2 (PSX/PC): A mod made by Vir to improve the Perfect Stats challenge balancing. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. If Bandit is equipped, this step is ignored and Steal will always hit the target. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. Each job has a static stat modifier compared to the Freelancer. This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. This is the only "E+" rating. Lock spheres can be opened with key spheres that match the level of the lock. Their growth is controlled by a series of formulas within the game. The following is a list of stats in Final Fantasy IX. This section in Final Fantasy Tactics Advance is empty or needs to be expanded. Have a high Evasion-% (via light armor, shields, weapons, Agility). Defense cannot be permanently boosted, but is only affected by accessories. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. A character gains a bonus to Attack Power equal to 1/4 of his Strength. 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