When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. Ranked: Conquest - Match 1294855487 - SmiteGuru Want to support SmiteFire with an ad-free experience? PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. Pros. ( Armageddon. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Array SMITEFire is the place to find the perfect build guide to take your game to the next level. [display_name] => Fenrir Their Attack Speed is reduced by 25% for the duration. If he misses his chains on you, laugh at him. This matchup is as dead even as is possible. [url] => anhur ) PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. As he can put out some CRAZY damage numbers, especially with a bruiser build. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). [god_id] => 48 [url] => cthulhu You cannot fight most Bacchus late game if you are alone, he will out damage you. Jormungandr submerges into the ground turning invisible as he searches for prey. Ranked: Conquest (Console) - Match 1012354126 - SmiteGuru Strong and Fast Basic attack damage. [scoreVal] => 3 If she ults you, ult out. ) ( This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. [god] => Array [url] => yemoja Smite Arena Jormungandr Season 8 Damage Build - YouTube When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. 1. Smite is an online battleground between mythical gods. [display_name] => Anhur ) ) [scoreVal] => 4 Start Breastplate If Anhur wants you dead, you are dead. Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes. [display_name] => Cabrakan PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Jormungandr Smite Arena Season 9 Angry Goose Build!!! (This - YouTube ) Essentially, this matchup will be won by whichever ADC is able to stay in lane. Heimdallr can, and probably will hurt you with his auto's. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ( [url] => ymir Today we played as Jormungandr and built him. Would you like to let the author know their guide helped you and leave them a message? Patch 9.9 by SorHades - 4 months ago. Want to support SmiteFire with an ad-free experience? PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! ) Funnily enough, Ares really is the best and the worst matchup simultaneously. ) Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. ) Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. Cooldown - 120s. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Jormungandr submerges into the ground turning invisible as he searches for prey. Yemoja really can't compete with the damage you can put out if you play him right. So, I suggest you should use Ganesha damage (solo), support. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. [url] => cabrakan Please keep this in mind while reading. Sorry but you don't know what you're talking about. [scoreVal] => 3 [god] => Array He won't kill you but he will make your life hell in lane. ( This guide has not yet been updated for the current season. 1. 1. ( This effect can only occur once every 90s. If you two are alone in lane, you might be able to win a boxing match. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. Shard Relics can be upgraded to a new Relic once you reach Level 12. Copyright 2019 SMITEFire | All Rights Reserved. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. ( Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. [notes] => Cabra out damages you, even in support, though that's about his only benefit. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Though I probably didn't need to tell you that. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections. There is no reason anyone should miss a chain on someone as big as Jorm. Though I probably didn't need to tell you that. Array Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [god_id] => 85 ) ) Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. Subsequent hits on the same target do half the bonus damage for the next 3s. If Kumba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). [display_name] => Ymir Smite is an online battleground between mythical gods. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Cooldown - 200s. ) ( Smite Jormungandr Build Guide: January 4, 2022 - SmiteFire AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. [display_name] => Apollo This effect is not interrupted by damage but is interrupted by hard Crowd Control. [url] => baron-samedi This Build Is crazy Fun!! He must travel 2 more times. His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. ( During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. [scoreVal] => 4 [url] => ares 1. ( Smite is an online battleground between mythical gods. Array Obnoxious CC. You out damage geb, no contest. Can be upgraded at level 20. PASSIVE - You deal 30% increased damage to Jungle Monsters. [god_id] => 58 First off, lets just be clear here he does hurt early and late game, but so do you. [scoreVal] => 3 You can go Protector instead of Seer if you prefer it. This effect lasts for 7s and can only occur once every 15s. If she's paired with someone like Xing Tian, you will die. a lot. The most obvious example would be switching Breastplate for Contagion if fighting a healer like Aphro or Baron. If the target has over 2000 Health, your ability bonus damage scales up. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. . Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. [god] => Array This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Please verify that you are not a bot to cast your vote. Immune to hard displacement. [notes] => His Wrap Can Counter your Second ability passive May even give you the killing blow with your 2 damaging abilities. 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. Additionally, their Damage Dealt is reduced by 15%. He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. He's obnoxious and you really can't do anything to pressure him. - Jormungandr Smite Arena Season 9 The. Vote received! [display_name] => Hercules Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Please consider supporting us by whitelisting us in your ad blocker! The Giant Noodle of Doom. Aka Jormi S8 - SmiteFire Copyright 2019 SMITEFire | All Rights Reserved. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. Cooldown - 150s. [display_name] => Khepri AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. The extra movement and attacks speed help as well. Cthulhu and Jorm are both fairly similar in kit. - Warding Sigil: A good defense item against 2 magical gods in lane. 1. [notes] => Ouch, just ouch. If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. ( SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. I want to receive promotions from our partners. Honestly, just charge her, she really can't stop you. This can only occur once every 15 seconds. Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. [display_name] => Xing Tian The Solution I think Jormungandr needs more versatility in his kit. This is a build from personal opinions and hope to receive your comments. Provided you put in early aggression, he won't be a problem. Match ID: 1289152517. Overextending or getting ganked will result in either Baccus or Jorm dying. Ranked: Conquest - Match 1294861977 - smite.guru Array Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Jormungandr | Smite Wiki | Fandom ) - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. 1. ) Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Mystical Earring -> Rose Spike Earrings -> Manticores Spikes. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Using this item allows you to teleport to any allied structure while Rooted in place. Jormungandr can have a maximum of 9 toxic clouds out at a time. [god_id] => 6 [god] => Array This can only occur once every 20 seconds. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. This is definitely the most niche of the Starters. Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). [god_id] => 80 All rights reserved. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. ) [url] => hercules Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [scoreVal] => 4 Smite is an online battleground between mythical gods. 24 days ago. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [god] => Array Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. If she ults you, ult out. 1, His Silence Counters Your Second and 3 Ability, Array Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. AURA - Enemy gods within 55 units have their healing reduced by 20%. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. When in doubt, just assume it doesn't work. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). 1. . Combo 2: The World Serpent -> Consuming Bellow -> Submerge. Array This can stack up to 3 times. [god_id] => 74 1. Vote received! Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. Your first priority should always be boots, because Jorm is slow to begin with. Array Geb out tanks you, no contest. ( If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. [god] => Array If you kill an enemy god you gain 3 stacks and 21 gold immediately. ) But if you love Jorm, and just want to have a bit of fun, go for it. Both of you do good damage, and this matchup really comes down to your ADC and coordination. [god] => Array This effect can only occur once every 10s. [notes] => Geb out tanks you, no contest. It's the n1 item for magical gods in due for a reason. At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection. Best tip for this matchup, but lots of wards and watch for ganks. [god] => Array Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. As a replacement for boots, I normally go Gem of Isolation, because of the good power, health and slow if there is no other more pressing option. ( [scoreVal] => 4 ( This Build will grant the auto damage you could never imagine,you could hit up 180! Jorm's Solo Current Build. [scoreVal] => 1 [god_id] => 106 Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. [scoreVal] => 3 This can only occur once every 45 seconds. ) 1. Array PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. Array Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. Stacks provide 1 Physical and Magical Protection. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this.
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