[4], In the Year of the Wandering Elfmaid, 1072 DR, the sun elf vampire Jander Sunstar encountered Anna, a fragment of Tatyana's soul who had been trapped in an asylum in Waterdeep for almost a century. Geography Characters will begin in the Forgotten Realms in the vicinity of Phandalin (Dungeons & Dragons 5th edition Starter Set). Basic information[1] The Dragon Friends Wiki is a FANDOM Games Community. Ravenloft is my favorite setting in Faerun, I just want to dive in and start touring Barovia. In each of its iterations, the area is inspired by the Dracula legend and popular misconceptions of Transylvanian geography. Which ruins a lot of things about. The creatures, always surrounded by the ever-present mists, killed villagers and kidnapped their children during nights of full moon. Winters were usually long and bitter. The gates of Barovia on the Old Svalich Road. [19][20][21], The writer Volothamp Geddarm visited Barovia with the objective of mapping it, after being offered a commission of 99 gp by his rival Randilus Qelver, who suggested that Volo enter Barovia through a path in the Wood of Sharp Teeth. I am working on my homebrew variation of the Forgotten Realms and I know I want to include Barovia as part of the world. Location 683 BC, Mai: The domain of Kartakass is formed for Harkon Lukas, who originally hailed from the land of Cormyr, on the continent of Faerun. A semi-aside: connecting Eberron to the Great Wheel. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. Barovia was never explicitly part of the Forgotten Realms. New as level 70 new, tough but it is possible if you get in through a party. It is (mercifully) not connected to the Forgotten Realms in any permanent fashion. After the death of Strahd von Zarovich, there was a mass exodus from Barovia. The country was accessed via the old Svalitch Rd, which led through iron gates into a valley perpetually shrouded in fog. The pact involved the murder of his brother Sergei von Zarovich so that Strahd could take Sergei's wife Tatyana, with whom he had fallen madly in love. Jander was 5 feet and 9 inches (1.8 meters) tall[note 1] and weighed 130 pounds (59 kilograms). The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Count Strahd von Zarovich. Fanes of Barovia - As the mists swarm around the little village of Barovia, you and your companions find yourself lodge in Blood on the Vin Originally, Barovia was home to worshippers of Lathander, a benevolent solar deity from Faerun, but Executive Meddling over fears about licensing issues resulted in the church being reworked to a historically muddled "offshoot" of the Lathanderian church. The location is loosely based on the real world Transylvania. It's another plane of existence, another page in … Travelers coming into Barovia would breathe in this fog, and with it, the terrible curse that had been placed on the land. After discovering the true nature of Strahd, Jander attempted to destroy him, but ended up only severely injuring him. Barovia first appeared as the setting of I6: Ravenloft. Both mountains were part of a larger mountain range known as the Balinok Mountains. The realm was a ruled over by Count Strahd von Zarovich, and has a … Strahd has quite a history in the worlds of D&D, some of what the players may have … After years looking after her and failing to turn her into a vampire to prevent her death, in the Year of the Rose, 1098 DR, Jander was transported to Barovia by the Dark Powers, vowing to take revenge upon whoever had been responsible for her fate. A semi-aside: connecting Eberron to the Great Wheel. Another Barovian deity was known simply as Mother Night, believed to preside over the nighttime.[24]. The Domains of Dread [3][2][4], Almost the entire valley consisted of densely forested rough terrain, with sheer cliffs and outcroppings. Barovia is a kingdom trapped in the Demiplane of Dread attached to or nested within the Shadowfell. The evergreen forest of the Svalich Woods covered the entire valley, which was trespassed by the Old Svalich Road that ran from East to West. Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. The Vistani are a group of travelers in the Forgotten Realms Campaign of Nat19. The purpose of the vistani, also servants of Strahd, was to lure adventurers into the realm. The country was accessed via the old Svalitch Rd, which led through iron gates into a valley perpetually shrouded in fog. Barovia was never in the Sword Coast, Faerun, Forgotten Realms, etc. At higher elevations the predominant trees were evergreens, such as fir, pine, and spruce. The valley of Barovia. 1 Variants 1.1 Diversity Day-Trip 1.2 Late Game 2 Waves Backtracking Through Barovia - Idle Champions of the Forgotten Realms Wiki After stealing the locket from the Temple of Kelemvor in the Lower City, they were intercepted by the Heroes of Baldur's Gate. The pact inadvertently caused the death of Tatyana and ended up turning Strahd into a vampire and imprisoning him within the realm. Barovia is the name of a location within the fictional universe of the Dungeons & Dragons role-playing game. Forgotten Realms Wiki is a FANDOM Games Community. This does not make it less dangerous than the Forgotten Realms. Post by Angelika Tatsu » Sat Jan 21, 2017 5:22 am. Take your favorite fandoms with you and never miss a beat. Strahd Von Zarovich, Strahd the XI, was allegedly the first Vampire and Darklord of the Ravenloft Barovia. The kingdom's border was about two and a half days ride from Waterdeep. Encounters in Barovia is a 5e module that consists of 18 encounters that will enhance your Barovian experience! It and the original country of Barovia are based on Romania. The valley of Barovia is located northeast of Faerun but has always been notoriously difficult to find due to the shifting mist, perilous mountain passes and thick forests. The whole area is only a few square miles, so it can be dropped pretty much in any mountain range next to a forest. Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. However, Strahd was a feared tyrant who took whatever he wanted and whom no one dared disobey. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse. They ranged from 3rd-level to 8th-level, and touch all D&D pillars, all of the encounters supported by uniquely detailed maps. Barovia was a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalitch wood. After being nearly defeated by Strahd's overwhelming magical and physical power, the group ws transported to the Spine of the World by the power of the locket, which contained a fragment of the soul of Strahd's brother, Sergei. The maps for it can be found either in the Curse of Strahd printed materials, or on Mike Schley's site, where he's offered them up for sale separately. This way people from all over can end up in Barovia and from different planes. Rictavio the Magnificent is a traveling half-elf bard, carnie entertainer, and circus ringmaster (“Rictavio the Magnificent and his Circus of Wonders”) from a faraway land, most likely somewhere in Faerun. Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. Locations in Barovia The realm was a ruled over by Count Strahd von Zarovich, and has a mixed population of humans, gnomes, elves and orcs. Ravenloft is unique among the various campaign settings in that, unlike Faerun or Krynn, or even Athas, Ravenloft doesn’t occupy a planet or even a continent–instead, Ravenloft is a Twilight Zone-esque demiplane (of dread!) Barovia. [8], Barovia was ruled by Strahd, who was known by the population as "the devil Strahd". Take your favorite fandoms with you and never miss a beat. known as Barovia–that characters can walk into from anywhere in the world. [6], Much of the lower hilled forests throughout Barovia were made up of hardwood trees, such as beech, cherry, hazelnut, and oak. ● Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. This does not make it less dangerous than the Forgotten Realms. In many locations, the mists partially or completely obscured vision. Land animals such as deer, rabbits, rats, wolves, and black bears were common in the woods. [10][11], In the late 15th century DR, werewolf servants of Strahd traveled from Barovia to the Misty Forest near Daggerford. [5], The valley was completely surrounded by deadly mists that sapped the life force and could rapidly kill anyone who ventured inside. [5], The sky of Barovia was permanently overcast with storm clouds. [3][9] It remained the only Domain of Dread for nearly two centuries, until other realms started joining it. It's not connected to any known world. [13], Around the same time, the Svalich Woods briefly merged with the Quivering Forest and Twilight Marsh near Phlan. Welcome to Fair Barovia! [14], Another group of werewolves led by Sangin traveled to Baldur's Gate in search of a locket that possessed the power to free certain individuals from the Domain of Dread. Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft ’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. Barovia has a predominantly human population but it does contain other races, such as dusk elves. Organizations in Barovia Few areas were easily traversable, and it was always dangerous to stay off the road. [12] Moreover, a group of vistani travelers from Barovia camped near Daggerford and started harassing the villagers, to the dismay of Duchess Morwen Daggerford. Planar Traits He roamed the base of Mount Baratok for over a year in search for a solution to his predicament before escaping to Waterdeep, where by the Year of the Scarlet Witch, 1491 DR he was nursed back to sanity by Elminster and Storm Silverhand.[26][29]. The valley of Barovia was the oldest and best known of the Domains of Dread. [16] Later, the group met Davian Martikov, a wereraven member of the Keepers of the Feather, at the Wizard of Wines Winery, who allowed them to stay for the night. In the struggle, they were all transported by the mists into Barovia. He was the older brother of Sergei and Sturm. 577 BC, Avgust: The vampire Duke Gundar enters Barovia … Barovia first appeared as the setting of I6: Ravenloft. At the center of the valley, south of the slopes of Mount Baratok, stood a large lake known as Lake Zarovich, which was fed by melting snow from the mountain. 683 BC, Mai: The domain of Kartakass is formed for Harkon Lukas, who originally hailed from the land of Cormyr, on the continent of Faerun. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. New as level 4 new, no. The next day, when intercepted by Strahd himself, Volo used the charm to return to Faerûn. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. The kingdom's border was about two and a half days ride from Waterdeep. He also visited the Blood of the Vine tavern in the village of Barovia and the Blue Water Inn in Vallaki, where he met another vampire hunter, Rudolph van Richten, who revealed that Qelver was, in fact, a servant of Strahd. Barovia is a mist-shrouded region ruled by the vampire Strahd. For other definitions of Barovia, see Barovia (disambiguation). The gothic horror theme plays a huge role in this new module. World Map Great Wheel The Morninglord's influence was felt during daytime, but prayers to him went unanswered since Barovia was cursed to the Shadowfell. The realm was a prison for its darklord, the vampire Strahd von Zarovich, as well as the entire population of the valley. Inhabitants of Barovia On the contrary, it is much more dangerous! Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse. [17][18], In Vallaki, the group was confronted with Strahd, who demanded that hey returned the locket. Barovia is a Demi-plane on its own. [5], The valley was located between Mount Baratok to the north and Mount Ghakis to the south. If you put in an area of the realms then only people from that area can end up in Barovia. Campaign: Travels in Barovia Joe is planning to host a campaign set in Barovia, a land lost in time, currently under the stewardship of one Count Strahd von Zarovich. Barovia article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting. Settlements in Barovia Barovia Faerun is a region of the Forgotten Realms, situated around the Moonsea. Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft.Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting.Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He dresses in outrageous colors, with his favorite being his bright purple ringmaster tux, complete with a purple top hat and tails. The sky was populated with ravens, hawks and songbirds, as well as nocturnal bats and owls. Sometime in the late 15th century DR, the archmage Mordenkainen became trapped in Barovia. * Demiplane in the Domains of Dread[2] Backtracking Through Barovia is one of the adventures in the campaign A Grand Tour of the Sword Coast. He had angular features but retained the noble countenance of an elf. The original module makes no mention of the Realms, and suggests that Barovia be located in whatever campaign setting the DM is using. Son of Barov von Zarovich and Ravenia von Roeyen. The mists were controlled by Strahd, who could choose to open or close the boundaries of his domain at will. His skin was the color of pale gold and he had expressive silver eyes. Ravenloft was the setting/location where Barovia was placed. It's like having a rewind button for your campaign. For comparison, the Forgotten Realms in D&D 5e is about 5 million square miles. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. If you're running a campaign in Faerûn or Barovia and you're looking for a dedicated player to fill out the party ranks, send me a PM! During his visit, Volo met the vampire hunter Ezmerelda d'Avenir, who helped him slay a vampire spawn called Andramar. They served Strahd von Zarovich before his death as informants in exchange for the freedom to come and go from Barovia as they please. Even during the brightest hours of the day, light was unnaturally muted and dimmed, and did not affect normally sensitive creatures such as vampires. [1], It was bordered to the south by the domain of Hazlan. As described above, you can connect Eberron to the Great Wheel, but it is awkward. Barovia was a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalitch wood. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Barovia?oldid=614180. It is the setting for the second part of the campaign A Grand Tour of the Sword Coast. Demonym The Barovia of which this article is the subject is a country/domain of Ravenloft. Most inhabitants were not aware that Strahd was a vampire. [7], The forests of Barovia teemed with wildlife. Barovia is the name of a location within the fictional universe of the Dungeons & Dragons role-playing game. The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Count Strahd von Zarovich. The gothic horror theme plays a huge role in this new module. https://thedragonfriends.fandom.com/wiki/Barovia?oldid=1095. It is a copy of a country of the same name on a planet in the Prime Material Planes. Barovian Barovia The valley of Barovia is located northeast of Faerun but has always been notoriously difficult to find due to the shifting mist, perilous mountain passes and thick forests. The kingdom was centered on the foreboding Castle Ravenloft , home of Count Strahd von Zarovich. There, he befriended Strahd, then still an inexperienced vampire, and, over more than 25 years, taught him much of his vampiric skills, including the ability to communicate with and control animals. His left hand was withered and appeared burnt after contact with the Holy Symbol of Ravenkin… Originally, Barovia was home to worshippers of Lathander, a benevolent solar deity from Faerun, but Executive Meddling over fears about licensing issues resulted in the church being reworked to a historically muddled "offshoot" of the Lathanderian church. ENTER THE MISTS OF BAROVIA IN NEVERWINTER: RAVENLOFT NOW AVAILABLE ON PC Venture Beyond the Forgotten Realms to a Land Defined by Dangerous Nights, Deadly Creatures and the Rule of Count Strahd von Zarovich Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Ravenloft is now available … Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. He threw himself into the sun to end his misery afterwards, but, instead of dying, was transported to the adjacent domain of Forlorn. Barovia in the Forgotten Realms - Where to stick it? [22][23], One of the deities that looked over Barovia before it became part of the Demiplane of Dread was known as the Morninglord, who shared many characteristics with the Faerûnian deity Lathander, such as an association with dawn and renewal. On the contrary, it is much more dangerous! A good spot might be in Greyvale, where the High Forest abuts the Greypeak Mountains. Plus Barovia is not a Demiplane itself it was by powerful magics put into one. The valley of Barovia was the oldest and best known of the Domains of Dread. He originated on the Prime Material Planes. The curse meant that no one who entered Barovia could ever leave; anyone making such an attempt would meet with a horrible, choking death. 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. Last edited by DMThac0 : May 6, 2019 Rollback Post to Revision RollBack Many of its inhabitants have now left to Faerûnto find better lives. After an unsuccessful attempt to defeat Strahd and escape the realm, Mordenkainen went insane and lost his spellbook and staff. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. [6][5], Originally part of a world in the Material Plane, sometime before the 11th century DR, Barovia was conquered by then-human general Strahd and his army. It was later transported to the Shadowfell by the Dark Powers, as a consequence of a pact struck with Strahd to grant him eternal life. His ruling style was mostly through proxy, as he made few public appearances and all the duties of tax collection were carried out by the villages' burgomasters. As described above, you can connect Eberron to the Great Wheel, but it is awkward. In each of its iterations, the area is inspired by the Dracula legend and popular misconceptions of Transylvanian geography. After the death of their master, many Vistani have left to Faerûn for fear of persecution by the people of Barovia. The next day, having received a bottle of the locally-produced Red Dragon Crush, the group left for the fishing village of Vallaki. However, Volo, after conferring with Elminster Aumar, was equipped with a charm designed to ensure his safe return and was magically transported straight to the realm. For comparison, the Forgotten Realms in D&D 5e is about 5 million square miles. [15], During their stay in the valley, the heroes met Madame Eva, who foretold that Minsc would fail to rid that realm of its evil. Barovia from the Ravenloft module was merely a small town at the foot of a mountain, with surrounding forests. * [[Barovia (Village)]] * [[Castle Ravenloft]] * [[Crossroads]] * [[Ivlis Marsh]] * [[Lysaga Hill]] * [[Old Svalich Road]] * [[Svalich Woods]] * [[Tser Fa In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. 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