I kind of disagree with this one. Common-level trainers can train your Skill up until level 50. THANK YOU ALL for the discussions and the debates! Upon completion of a training session, the option to trade items with a follower can be selected to access their inventory and the player can then recover the amount spent on training.There are only seven trainers who are followers: 1. Bards in inns might be another good source for rogue skills. Not so much in Requiem. Skyrim Gold - the best, fastest methods for how to earn money and coins in Skyrim All of the best ways, with and without crafting, to earn cash in Skyrim. No other way to say it. Skyrim UI Overview. Simply viewing an inventory is not considered to be a crime. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. So if I want Jenassa to be able to train Sneak, 1-Handed & Evasion I'd have to make a custom class "JenassaTrain" and figure out how to do that. Skyrim? You get xp for 2 things: Having an upkeep spell up (not going to happen at low levels) or keeping enemies manipulated (not happening at low levels), An orc, blocked behind a daedric questline. Also, you could find out each NPC's skill level and if it is > X, then they can train you to X/2 or something like that. I do agree that there should be an accessible trainer for every skill, even if they are a little remote. I had like 5 illusionists in the past, couple of them DiD and maxed out 2 of them. I've never finished Skyrim because I always get bored 1/2 way through. Heavy Armor simply requires some decent armor (at least Steel) and you can sit there tanking Mudcrabs or Horkers or whatever to level it easily. The thing is in skyrim trainers are supposed to be just a boost while in requiem they are the only way to get through low levels without hours of mindless grinding. I also had 0 training characters, however trainers make life much easier. = Uninstalling = Delete the .esp file you installed from your data folder. You can use them to roleplay and to catch up with certain skills. This post is not about that, it is about trainers, and the unavailability of them for some skills, while others have them in abundance. Wherever it could logically fit. Besides it is very few skills you need a low-level trainer in, since getting to level-25 in most skills isn't problematic. Solstheim is a high level content, you start off in Skyrim for good reasons. What level can they train you to? This means that at any given level, you may only train any combination of skills five times. But no reason to travel across a country to learn the basics of a skill, I agree. Blacksmithing - pretty much any Blacksmith. (Block is another one). This is completely unnecessary. 7: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - SD+ & Sisterhood of Dibella lower in your lower order then Requiem - NPC ApachiiHair EEO. No more running all over the countryside for the most basic of training. And trainers have been altered as well. Between the two I hope all schools will be covered. Beggars may fill in some gaps as Skyrim has already established that precedent. Jewelery Merchants 8. In Skyrim, trainers are not an important mechanic, they don't give you much boon. Even altmers, who start at 15, struggle to get to 20. Before 1.9.3 or 1.9.2 novice training cost like 3 times as much. If problem delete patch. First; from the below posts, my personal experiene and my time on this forum in general, I'm thinking it may be best to add just a few trainers (maybe 3 per skill) sprinkled across Skyrim for those few skills that are unusually tough to get off the ground and (for you DiD'ers) skills that are harder to level safely so that you can maximize surviving the early levels and maybe minimize the amount of cheesy grinding needed. Every mage has that dialog. The only skills that I think need more trainers are these: Alteration - only non-fraction trainer in Kynesgrove (wtf?? Phone: 703-594-9925. Illusion - don't get me started on this. A Fletcher 5. The free levels are too easy. - outside the thieves guild you've got Ma'jhad. There is no way you can level up resto with healing aura and arcane ward alone. Another option (Option B): as best as possible find an NPC in each city for each skill. Yes due to the nature of Requiem and roleplay there's a few skills that are a nightmare to train if you don't want to join a specific faction immediately. I don't plan (right now) to touch training above skill 50. … I might add Restoration to the stack, since you only got a Vigilant and a priest (after the Gildergreen quest), but that would be the least important skill, after all the others you've mentioned. Ideally the trainers available would be re-balanced such that finding training up to 25 is very easy, 50 is less common and 75+ requires finding a master of which there is only a couple. A simple test confirms that the 10% bonus is granted when purchasing training. But before that it just does not work. So, the magicka … I'm on board with this. No more running all over the countryside for the most basic of training. Option C; create custom classes for each NPC. I don't use them, like at all. I'll build the list and post it here before I crack open T5E so look for that in a day or 2. Looks like you're using new Reddit on an old browser. The catch for me is that this applies to skills that are fairly easy to level regardless. Having a blast so far! Falion (Master): Morthal 4. Any Jarl's aid to 50+ for that matter. The only exceptions here is restoration and illusion, since neither of the level-zero-spells is really useful to get you to level-25. Phinis Gestor (Expert): College of Winterhold 3. Each major town should have an assortment of trainers for all skills up to 25 (and some up to 50). (did I just date myself there?). Sinmir or Amren can train 1H, 2H, HA, LA, Block, Marksman. Detected= 25 (this malus applies when the pickpocketer has been detected by the pickpocketee). I have thought about that. I would add the housecarl of the Jarl should be decent in some training capacity. Not every level 1 character is strong enough to train with Vilkas, or even willing to join the companions. Email: megan@hausjuris.com. After that enraging orb can help you out, and you can level organically. I imagine they would be way too busy with their day jobs. Hehe, I don't use them either :-P I seldom have the 'spare' coin to dish out. Run Requiem.jar. 1. Requiem pretty much makes it where you have no reasonable choice but to pay a trainer. This isn't my point. I think we only need a handful of more trainers, for the schools you've mentioned. A member of the college. Containers are interactive objects that can contain items, or be used to store items in the game. Base Cost: 300 2. However, the spell requires a piece of quicksilver ore to work properly. Not sure why trainers are so one-dimensional. Free training can be exploited if a follower is also a trainer. Good list. So, in order to allow a trainer to train more than 1 skill, I would have to create a custom class for that trainer :-(. ), Block - only non-fraction trainer in Orc Stronghold (WTF?? Featherfalling: The caster's feet become surrounded by a telekinetic field that negates all fa… Illusion is one of the most difficult to raise skills in the game. However, due to the leveled nature and how easy it is to level a skill, they did not play a big role. Wearing this ring grants an additional 100 points of magicka and increases the rate of magicka regeneration. Aliens VS Predator : Requiem Réalisé par Greg et Colin Strause, sortie le 02/01/2008. Please let me know of any bugs or improvements. Some NPCs may (I hope) be able to train more than 1 skill. Aldis trains soldiers, feels weird that there are no actual trainers for the armies. When you do, live without that mod/patch. Second; to keep immersion and RP advocates (like myself) happy, I plan on limiting new trainers to NPCs of a more mercantile or mercenary or charitable nature. If you're not a collage mage (and a lot of illusion users are not) you have to complete the cursed tribe meaning you first have to obtain a deadric heart. I don't see any reason why the engine would limit trainers having more than one skill. Base_chance= 15 + Player_skill - ( NPC_skill / 4 ) 2. Page 1 of 3 - Creating the Best Requiem Experience - posted in Skyrim Mod Talk: Im getting back into Skyrim, and created this lost of mods for my next play through. Cracked open T5E to see just how it would be done and my fear has manifested. Considering that every warrior is either using LA or HA, and Nords love fighting, it seems weird that the only HA trainers are: In Jorrvaskr, behind the questline of the Companions. My dunmer thief cried a lot. Further, hitting 35 with training / grinding seems like a no brainier, but the game cap's at 100 so that's actually a lot of progress. 2004. Windhelm already has a ton of trainers, putting one in a Stormcloak-allied place would be nice though, to balance things out. I completely agree. You can use them to roleplay and to catch up with certain skills. The various types of merchants include: 1. I especially agree with this, was just thinking about it. Ex: Captain Aldis in Solitude I'd think would be able to train 1H, HA, LA, Marksman, Block. Runil (Adept): Falkreath 2. Calm is actually a really useful spell at low levels and can quickly level up illusion. If you have the hood and robes from the cage in the Helgen sequence (or from wherever you get your initial robes), that's enough to keep Darkvision up. = Contact = NullCascade on the Bethesda forums or Lordrea on the Nexus sites. Requiem is a project with the goal of turning Skyrim into a better roleplaying experience by making game more immersive, semi-realistic and coherent, with the tend to find a compromiss between old school mechanics and more modern approaches. Game Settings affecting Pickpocket: Base_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected 1. You are talking about powergaming, intentionally spamming spells just so that you can level up. Address: 11910 Valley View Drive, Nokesville, VA 20181 I'd hit him but he'd swing and oneshot me. I don't plan (right now) to touch training above skill 50. Getting from level-50 to level-75 in example heavy armour on the other hand is a very slow process so for this part training would be helpful. General Goods Merchants 7. Maybe the engine limits this, no idea ...yet. You can add as many of those as you'd like. So, these new trainers will be far more likely to be in the local store, tavern or temple and not the guards' barricks or the Jarl's Longhouse. 55:35. (I got Conjuration training from Runil, and I received 10% more skill with R-IA installed compared to base Requiem). His or her job is to protect the Jarl. Thanks much. New comments cannot be posted and votes cannot be cast, More posts from the skyrimrequiem community. In real life not everyone with the skill to do something is also able to teach others effectively. But you are completely missing my point here. You've been playing for years, so you actually know every detail. You can find him in the Hall of Elements or the Hall of Countenance. Not everyone is ready to enroll the college at level 1. No one in the other thread said, "nah, there are plenty of trainers already.". It's a dialogue option with conditions that triggers a script. Basically, I don't really see why there should be a trainer for each skill in every town, but I do agry that some extra trainers would really be a nice addon. Been playing for years. The normal rate is 3% of the total magicka. He is an Expert-level trainer. Cookies help us deliver our Services. Amren. The chart below shows the locations of all Trainers in Skyrim. I plan on leaning toward the Khajiit caravans for most of these. Option C would be the most immersive and rewarding, but by far the hardest. But why would you want to keep darkvision up in broad daylight for example? Isran, I belive is also a HA trainer(dawnguard though) Clear karthwasten to get blood-kin, as the sellswords are weak(can also make them leave with speech), then talk to orc there. Nothing more. Sergius teaches Enchanting inside the College of Winterhold. = Change Log = 1.0 - Initial release. Roggi Knot-Beard and Sven notably cap at level 20.Torvar, Ria, Athis, and Njada Stonearm of The Companions, Adelaisa Vendicci, and Beleval and Agmaer from the Dawnguard add-on cap at level 25. Thus, the issues I am laying down here weren't that big. Sadly the compat patch has been taken down by the author... Can't say I really disagree with anything you said except: In Requiem, trainers, especially at low levels, are paramount. Compatibility patches for custom races and Requiem This mod page is dedicated to solving compatibility issues with Requiem and custom races. As for why I don't use trainers. You can also confirm in the console that the "Trainer's Rates" effect is not active during training sessions (using HasMagicEffect command). Charming bandits actually would be a great idea, but even with delusive phantasm they can break the charm. Pick up Blur (it's one of the cheaper spells) and keep it up while in town. That said, I agree more trainers should exist. I can see them being good at training speech and possibly illusion. Sky UI. By using our Services or clicking I agree, you agree to our use of cookies. Even though I personally don't use trainers, I can agree that there needs to be more of them. You can get sort of this with a Speechcraft mod I've used in the past. This seems a bit much to me to be honest. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. 1 Alchemy (updated) 2 Alteration (updated) 3 Archery (aka Marksmanship) (updated) 4 Block 5 Conjuration 6 Destruction 7 Enchanting (updated) 8 Heavy Armor 9 Illusion 10 Light Armor (aka Evasion) (updated, but see note) 11 Lockpicking 12 One-Handed 13 Pickpocket 14 Restoration 15 Speech (updated) 16 Smithing (updated) 17 Sneak 18 Two-Handed 19 Special Perk Trees 19.1 Vampire Lord … Every merchant with an agreeable disposition should be able to train Speech up to at least 25. I will keep this thread updated as I go so if you are at all interested in this mod/patch, "don't change that dial!" Sinmir or Amren can train 1H, 2H, HA, LA, Block, Marksman, Jenassa can train Sneak, PickPocket, LockPicking, A Mage/Priest (to be determined) can train all spell skills. Blacksmiths 3. Temple Priests & Court Mages will cover magic skills. Unlike other enchantments, it doesn't increase the magicka regeneration based on the base regeneration rate, it increases the overall (natural) rate. Active perks: 0 None the less there should be trainers added for both that aren't faction based. Anyway, I'm doing this just because I think I can and there seems to be a desire for it. I'll try to find other, more sedentary NPCs who are more reliably found in certain areas, but I don't want to force it. It's even more essential in Dead is Dead, where you really don't want to go out into a fight without having a least some combat skill. 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