StarSector update 0.95a is here. In Vanilla I try and go for my own colony as early as possible. The people that hate you will come for you. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Also it allows you to recruit fleets to fight on your behalf. Blade Breakers in the Derelict Empire | Nexerelin Star Sector ep. 72 I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. http://fractalsoftworks.com/forum/index.php?topic=9175. Is it possible to add volatiles mining stations around gas giants? .95.1a-RC6. Or joining a war fleet I sent waiting in orbit around a planet. Overhauls. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" It adds diplomacy, and faction interactions and wars. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. starsector nexerelin colonization The Hegemony will send inspectors to check your colonies if you're using AI. Time to stomp some stations with the Rebirth-class. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. (OutOfMemoryError), Turret cover crash! How hard is it to establish and hold your colony with Nexerelin? Some assets in this file belong to other authors. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Probably NGO. Really? It's so boring not having a conquer-the-Sector mod atm. Nexerelin. 99% of the time, this happens because Starsector ran out of memory. 0.95.1a/0.95aRC15 World seeds - Starsector You can take down their bases to halt the attacks, though. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Pirates will also raid you, and frequently when at -100. I dont remember specifically since its been a while, but I found it on the forums. You're running from the .bat file instead of Starsector.exe. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Log in to view your list of favourite games. Optional but recommended to get the other colony skills, or get a 2-skill administrator. It also allows you to build storage space-station-waystations. Let's go over the basics of how to install mods in Starsector. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Tried posting this on Pastebin but the log was just too long. I really should have split this guide up. Greeting everyone, wanted to share a great world seed. 15.91G. Starsector: Nexerelin - (4x Overhaul Mod) - YouTube Starsector 0.95.1a is out! Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). What about Agents? You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! We praise everyday that mod author plays the same game as we do. Microsoft Windows 10 LTSC. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Starsector Mods Categorized - Google Should have stable points for stability bonus. The more markets you give them, the stronger they come back. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. How do factions handle the "freedom" the mod gives them? You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Have you redownloaded the mod to be sure it wasn't messed up? Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. If you make use of agents to increase your relations before starting your colonies, it's by far easier. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Good planet seeds for use w/ mods - Starsector Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Nexerelin adds a layer of complexity and challenge that the game does need. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Mods at Starsector Nexus - Mods and community Yes. Nexerelin at Starsector Nexus - Mods and community Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Tried this ^^ and it worked like a charm! Starsector Nexerelin Colonization. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Uploader: Histidine. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Its a chaotic universe and you cant be everywhere at once. Starsector 0.95.1a is out! I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. I checked the exerelin_config.json but I can't find it or it isn't there. Wars can actually lead to the extinction of a faction entirely. Bug when i launched the campaign, after distributing my skill points at the character creation. All rights reserved. The current one is the support one, making it nigh impossible to fight properly. Choose your faction (or establish your own) and dominate the Sector! Hey, this great, looking forward to seeing it get done. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. 2 million if you babysit your colony and do minimal bounties. It used to be called Starfarer. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. By default you can have 2 agents (accessed through the Intel screen). I see no actual settings in game and I haven't found anything to show how to do this otherwise. Having problems? You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Sometimes colonies change hands. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) r/starsector - (Nexerelin) What factors affect AI factions' ability to It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. So is Nexerelin worth it? Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. STRONG StarSector Colony Guide! Everything You Need To Know. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Thanks so much! If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Can you make enemies across the sector and then settle your own colony and expect to be left alone? For more information, please see our This is an extremely modded run with all kinds of goodies from additional. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I found a bug concerning nexerlin and this mod. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. As title says. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. No. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Nexerelin adds a layer of complexity and challenge that the game does need. and our Visit the Mod Troubleshooting Guide! (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! It used to be called Starfarer. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Privacy Policy. If mods are used when you rolled the seed, make them known. Does the owner faction react? If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Author: Histidine. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). MN-1525049403752618632 (originally started this run on RC12). Nexerelin is an absurd mod, but sadly a necessary one. Nex adds alot of stuff that frankly should be apart of the base game. Guide for starting out with Nexerelin? : r/starsector - reddit null - Bug - Oh well. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. So don't be an ass and the bigger factions will leave you well enough alone for the most part. csv is missing systemsCheck starsector log for more info , I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Nexerelin Top Guide! - YouTube Mod Troubleshooting Guide (Read BEFORE posting!) Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. And it is time to make a colony guide. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Nex is neither, but it has a scrappiness to it. It comes in five classes of increasing value, depending on what the survey finds. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Build a heavy industry, add on a pristine nanoforge. Nice to see (N)exerelin back, good work Histidine. [0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Before the 0.95a update there was an option to disable this at the start, now it's missing. Starsector GUIDE - How to Install Mods like Nexerelin; New Factions Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Press question mark to learn the rest of the keyboard shortcuts. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. I think specifically in the nexerelin thread, there is discussion about it. Tired of your colonies fielding crap? Cookie Notice Should I install it or just stay vanilla ? I have no clue what some things do and would apprecitae any tips. It draws one in. Uploaded: 23 Feb 2019 . (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Story victory: Complete the Galatia Academy quest. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Because they're currently, well they seem high for the sake of being high, let's leave it at that. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Best thing about Nex, it adds alot of content to the game. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Can you make enemies across the sector and then settle your own colony and expect to be left alone? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. How would one disable vsync in the starsector and java .exe? Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). StarSector COLONY guide ! [Fast Guide] - YouTube Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. I'll Inspect your organs. (OutOfMemoryError). The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. I don't even bother to take planets and stations over anymore it's so bad. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. You can easily obtain new cores from farming Remnant in late game. and our For colonizing, systems with multiple planets . So theres a data point for you. This gives them back a foothold in the game. PantlessTemplar 2 yr. ago. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Create an account to follow your favorite communities and start taking part in conversations. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Will you be raided periodically? Starsector Colony Guide - Getting Started - ISK Mogul Adventures It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Colony | StarSector Wiki | Fandom Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Histidine91/Nexerelin: The Nexerelin 4x mod for Starsector. - GitHub Will I be able to do the same with Nexerelin? Basically follow the above guide. Edited the title and fixed a few grammatical errors here and there and added new info. Diplomatic victory: You are friendly or better with every faction. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Mod Troubleshooting Guide (Read BEFORE posting! These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). What were they thinking? The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I think specifically in the nexerelin thread, there is discussion about it. Privacy Policy. Tested the seed on RC15. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Is there a way to disable most of the 4x factor like the random faction events? tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Mainly new items and overall nerf to the planets. Is it harder? Immersion breaking as hell. csv is missing systemsCheck starsector log for more info - Bug Last Update: 12 Feb 2023. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Can you be a Commissioned officer for a faction and still colonize? Survey Data | StarSector Wiki | Fandom I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Make sure you have enough crew & supplies afterwards to keep your fleet operational. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). (Read 121931 times), Array-index crash! It's a massively expensive project in every way. . The people that hate you will come for you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. It also adds a bunch of weapons and hulls that I couldn't play the game without. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I might suggest utilizing Version Checker here. To build stations using this mod, add the respective abilities to your ability bar! Really gives those epic space battle feels more than vanilla imo. Choose your faction (or establish your own) and dominate the Sector! Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features.